DARK
3Crashbug X
ATK:
0
DEF:
2000
View:
2458
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
Crashbug X — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 45.5 · Deck: 42.8 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Crashbug X is a Level 3 DARK Fiend with 0 ATK and 2000 DEF, and its only effect is a Normal Summon trigger that Special Summons Crashbug Z from the Deck, which requires a face-up Crashbug Y. Its power is therefore the conversion of one Normal Summon into one extra body from the Deck, gated by Crashbug Y already being on the field. Its 2000 DEF and generic Level 3 body are not what earns points here; the score comes from the conditional deck-to-field summon and its support in the Crashbug line.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Reached only by hand or a draw, with no searcher or hand-trap effect in its text, and it needs Crashbug Y face-up before it can activate (verified text; no combo evidence supplied, so inferred). |
| Combo & Conversion | 40 | A single Normal Summon yields a Crashbug Z from the Deck, a net gain of one body, but no recorded board confirms the line (inferred from text). |
| Resource Economy | 50 | Summoning Crashbug Z from the Deck is card advantage on the board, with no cost to the Deck beyond the Normal Summon (verified text; 3 of 4 decks pair it with Crashbug Z). |
| Effect & Interaction | 10 | The effect is a self-summon with no negate, removal or disruption against the opponent (verified text). |
| Material Utility | 45 | A Level 3 DARK Fiend is a generic material fit for Level 3 Xyz and Synchro plays, though its effect text does not mention material (inferred from level and attribute). |
| Resilience & Flexibility | 25 | Fails once Crashbug Y is not face-up and is spent by one Normal Summon, with no recursion or second activation in its text (verified text). |
| Deck-Building Efficiency | 55 | Not a garnet and not a self-lock, but running it assumes the Crashbug Y and Z package is built around it (observed in 4 decks; top partners Crashbug Y and Z at 75%). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 45.5, Deck ≈ 42.8, Meta = provisional. Modifiers: Conditional dependency on Crashbug Y (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts one Normal Summon into an extra Crashbug Z from the Deck, a board gain without spending a card from hand (verified text)
- Appears in 4 recent decks across 3 archetypes and 2 gameplay types, so it is not a single-deck pick (observed)
- Level 3 DARK Fiend body is generic enough to serve as material (inferred)
Weaknesses
- Requires Crashbug Y face-up, so it is dead without that partner (verified text)
- Only a Normal Summon trigger; no effect when not Normal Summoned, and no hand or GY function (verified text)
- 0 ATK and no interaction, so it adds no pressure or disruption on its own (verified text)
Counters / choke points
- Negating or removing Crashbug Y before the Normal Summon ends the activation (inferred from the activation condition)
- Opponent hand traps or on-summon negates that stop the Normal Summon trigger (inferred; no interaction evidence supplied)
Best use
Extender in the Crashbug chain, turning a Normal Summon into a Crashbug Z from the Deck. Decks: Crashbug-based builds with Crashbug Y and Crashbug Z, Labrynth, Goblin Biker and Mathmech lists that run the Crashbug line as a secondary engine (observed in 4 decks). Suggested copies: 1.
Evidence & gaps
- Verified: Normal Summon trigger that Special Summons 1 Crashbug Z from the Deck, requiring a face-up Crashbug Y (card text); Level 3 DARK Fiend, 0 ATK, 2000 DEF, Effect Monster (card data); Present in 4 decks across 3 archetypes; 4 main-deck, 0 side-deck (decks evidence)
- Observed: Crashbug Y and Crashbug Z each appear as top partners in 3 of 4 decks (75%); Average 1.75 copies per deck, max 3 (decks evidence)
- Inferred: Accessibility is limited to hand or draw access because no searcher or hand-trap effect is in the text; Material value comes from Level 3 DARK Fiend fit, not from the text; Combo conversion is text-only: one Normal Summon for one Deck-to-field body
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available; inclusion is inferred from the 4-deck sample only Crashbug Y and Crashbug Z card text not in the evidence pack no banlist token; assumed 3 copies (unlimited)






